The main goal for this part of the edit was to trim down what we could to get the film under 10 minutes, as well as making the pace of the film flow more smoothly. I started by simply chopping up sections of clips we didn't need and tightening each clip to get rid of if the actor was waiting for a cue, or dead air/inhales before dialogue was delivered.
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| Cutting down, frame by frame, the clips in the sequence. |
This was to make the film feel more refined and to make it into a more engaging piece by making each edit less obvious and more natural. However, even after I had done that, the film's length was still around 11 and a half minutes long which meant that we would have to start being very selective of which shots we actually showed within a scene.
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| Rough cut being over 11 minutes long. |
After collaborating with the director, Chris, we decided it was best if we cut out the other character in the red coat that John bumps into in the first scene, completely to save time. We decided this because the shot where the two interact in the first scene was quite poor anyway as there are some obvious dolly tracks in shot, and also that it wasn't particularly relevant to John's story and more just context around the clinic which wasn't really that necessary to have. Even after doing this we were still over time, so myself and Chris had a long session in the edit suits where we decided to scrap certain shots over others in every scene, sacrificing some performance and continuity points for time. After reviewing these changes, we actually decided that it wasn't a problem and that the pace of the film had actually improved dramatically, making it not as long and slow and instead more engaging to watch.
Next we looked at some of the technical aspects of the edit such as some dodgy camera shots, as well as transitions between scenes. Our opening shot, a track of John walking past the Cemetery Avenue street sign, was very bumpy when compared to the rest of the shots in the scene so I decided to try and counteract that by using the Image stabilisation effect on Media Composer to make it less obvious.
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| Image stabilisation in action. |
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| Image stabilisation rendering. |
Even after doing this however, the image quality still wasn't amazing and I will have to discuss with the rest of the group if it is even worth keeping it in. Although it is an iconic shot, it isn't hugely relevant to the plot so we may decide not to use it and make our film look as visually professional as possible.
Another technical aspect that I had to do was the transitions in and out of scenes. To do this effectively I would have to really think about where to use effects and where to start fades working frame by frame. Myself and Chris decided that between normal scenes we would just use a simple fade in and fade out to connote the passing of time.
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| Fading in and out between scenes. |
After trying this with the other scenes, we decided that it would be best to just do it on this cut and the last one, to show just a change of location where as in between the other scenes, we would use a fade out then just a cut back in to show an lapse in time. Also, when cutting in and out of the flashback scenes, I have decided to use a very rapid flash to white to make it more visually jarring to the audience, and let them know that this is an irregular thing, not just a change in location.
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| Quick dip to white transition for dream sequences. |
Finally, I started playing around with effects to use when John sees a blurred image of his daughter in the first flashback, to show his lack of memory and the obscurity of the scene.
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| Testing out effects for signifier of memory loss. |
Although this particular effect didn't work visually, I will show it to the rest of the group as an example of the sort of thing we are looking for, and get their opinions on what I should do.
The only things I really need to do now are mainly the colour grading of the whole film, which will be a big job as there are some quite bad discrepancies in shots within the same scene, and putting the final frame by frame changes to the edit.